Summary
With a big interest for computer graphics, real time rendering and development close to the metal - Anything nerdy enough can (and probably will) interest me! I’m always looking for new things to learn and new challenges to tackle.
During my spare time I will indulge in one of my many projects or hobbies. I’ve quite recently started with analog photography, with the next step to start developing my own film (wish me good luck!).
Experience
Storykit - Video Engineer April 2022 -
Development of a scalable and distributed Video rendering and compositing engine. Developed in Rust
using wgpu as our rendering backend. Currently improving our rendering pipeline to use
WebAssembly and WebGPU to render videos in the browser.
Veoneer & Arriver - Software Engineer May 2020 -April 2022
Software-in-the-loop (SiL) Simulator development for Advanced Driver Assistance
System (ADAS) and Autonomous Driving (AD).
Dataton AB - Software Developer 2017 - 2020
At Dataton I work as a Software developer on WATCHOUT - a multi-display software
solution for AV industry with application areas such as live staging, museum exhibitions.
Development was in C++ with DirectX. My big projects there was implementation of a motion capture
based tracking system and playback via SDI.
Dataton AB - Master Thesis Jan 2017 - Jun 2017
My master thesis had the title Camera-based calibration for projection
mapping. It consisted of looking at methods of automating the process of
calibrating the setup to achieve projection mapping. By using the projector and
a camera to achieve computer stereo vision via structured light.
Consid - Student Ambassador 2016 - 2017
As a Student Ambassador for Consid, I was their channel to interact with
students. This consisted of Events arranged by Consid but also as a recruitment
possibility.
Qualisys AB - Software Engineer 2014 - 2016
During my time at Qualisys, I’ve worked with developing a C# SDK for the real-time protocol from QTM (Qualisys Track Manager) and a demo implementation of streaming rigid bodies in real-time to Unity and animate characters via IK.
I’ve also worked with an internal web-based solution to plan motion capture volumes for customers in regards of number of cameras, their position and orientation and also visualize the covered volume. The system is built with the MEAN-stack as well as a custom WebGL 3D editor with Threejs as a base
The media technology association - Board member (Head of web) 2014
Member of the board for our education. My work involved the developing of our website and general web-related questions.
Linköpings Universitet - LiTHehack 2013-2014
LiTHehack is a student-driven project at Linköping University aiming to help and inspire students with programming. Anyone is offered guidance whenever it’s a school assignment, laboration or just a personal project.
Medieteknikdagarna - Webb- & PR-ansvarig 2013-2014
I volunteered to take part in the planning and execution of our non-profit event Exibhtion days, the Media Technology Days. I was responsible for the website and all web related questions. The work also consisted in contacting companies to invite them and create a contract for their participation.
Read more about the Media Technology Days
Imagination Studios - Technical Artist 2010-2013
I was involved developing new tools and software for our animation team to help them in their effectiveness. I was also involved in Research & Development within areas such as Motion Capture, asset management and pipeline development.
Imagination Studios - Internship 2010
Education
Linköpings Universitet - M. Sc. Media Technology & Engineering 2012-2017(expected)
School of Future Entertainment - Digital Graphics (vocational Degree) 2008-2010
Honors & Awards
East Sweden Hack 2016 - Healthcare and medical care award\
For addressing both complexity regarding healthcare informatics AND the complexity regarding the healthcare IT infrastructure as well as providing flexibility of patients, with a prototype that emphasizes ease of use and turning data into information.
C Awards 2016 - Best visual effects in film and motion picture
Lugna Lungan won best visual effects in film and motion picture at C Awards 2016.
A professional film that effectively communicates the need for this service. In a fine interplay with the idea’s concrete visual vision, the film highlights an urgent social problem. An educational innovation that invites to joint responsibility for our future. An excellent example of the human-computer interaction at its finest.
LiU Game Awards 2015 - Runner-up
Exosphere
Hack for Sweden 2015 - Winner
Varsko, Swedish motivation
Med hjälp av öppet data skapar tjänsten en praktisk, samtida, modern och lokaliserad tjänst som saknas. Användargenererat innehåll ökar intresset för aktivt medborgarinnehåll.
East Sweden Hack 2014 - Winner
Gå 2.0, Swedish motivation
En proffsig och genomarbetad app som bidrar till god folkhälsa och har en bra marknadspotential. Den funkar och använder flera datakällor och ett snyggt gränssnitt och en app med ‘Go’.
C Awards 2014 - Best creative technical Application
Mote.fm, Swedish motivation
En kreativ idé som tar ett nytt grepp på en annars överexploaterad marknad av musikappar. Det vinnande bidraget ger demokratiska möjligheter att interagera med närvarande människor under fester eller cafébesök.
C Awards 2014 - Best business opportunity
Mote.fm, Swedish motivation
En innovativ tjänst som löser en rolig utmaning genom demokratiska principer. Den har en väl definierad kund och kundnytta, både i privat och kommersiellt syfte. Produkten är klar, sätt på en prislapp och börja sälja!